
This causes the ultimate ability to always use the Hotkey set for the 6th slot, despite the ultimate visually appearing in the 4th slot. Heroes usually have 3 basic abilities in their first 3 slots, and their ultimate ability always in the 6 slot. Despite the 3rd slot being moved to remove the gap, its hotkey is still equal to whatever is set for the 3rd slot in the ability hotkey settings. However, the slots are still bound according to the settings. For example, if a unit has an ability in slot 1 and 3, but no ability in slot 2, then the 2nd slot is not visible and the 3rd ability is moved next to the 1st ability, so that there is no gap. If one slot is empty and contains no ability, it is not visible in-game, and all abilities coming after it are moved together. There are 6 ability slots which can be used. The unit selection menu for ability hotkeys. Each hero can have its own unique hotkeys set. Hotkeys apply to all units by default, but can be set to use different hotkeys for heroes, couriers and neutrals. Hotkeys can still be changed freely after selecting a template, except Legacy Keys' item hotkeys.Ībility hotkeys section. Legacy Keys can also be enabled by ticking the corresponding option in the Advanced Hotkeys Settings, rather than starting over with this template.Īctivating a template unbinds all hotkeys used in it from their existing actions. Key bindings similar to Heroes of Newerth. Key bindings similar to League of Legends. Key bindings similar to various Massively Multiplayer Online games. With different ability hotkeys for every hero and unit. The available templates are:Īdapted for using W A S D for camera movement. The player can choose from a variety of preset hotkey templates, which can be found by clicking on Reset hotkeys. In the Advanced Hotkey Settings, there are additional settings for unit actions, shop actions, interface and control groups, and the hotkeys for camera actions, saved camera positions and some hotkey setting options.īy default, the game uses the Arrow (Default) hotkey layout. There are hotkeys for abilities, items, unit actions, shop actions, chat, interface and control groups. The player can change the hotkeys at any time, even during a match.

Although the Alt modifier can be bound to another key, it is still unbindable.

Alt can only bound together with other keys, as a combo key.The following keys are completely unbindable:.This results in them mostly being un-rebindable. Several hotkeys have a set purpose, which cannot be changed.
